![]() Regarding the issue you are facing, the "ProjectVersionUpdater" script is totally removed from the new version, along with other scripts as well. Thanks a lot for your positive feedback! Appreciated I am really glad you like the new update! There are a lot of things I still want to do in future, that I hope you will like equally! I will make sure to include it in the next version. Indeed, CheckStaticCSharpEventValue was omitted. If you have any other tasks suggestions, by all means do let me know. The good thing is, that if/when they are done, they will freely be included in the main package as well I could create and include a Can Hear tasks in the next version, but formation-based ones will require a bit more work. There are no formation-based, or "hear" tasks included right now, but there do exist tasks like Can See, Within Range, Flee, Wander, Patrol and Seek for example already included in the main package. Thanks a lot for purchasing Node and Flow Canvas. In this case I used float as the argument, but it could be any type as long as you add it in the Preferred Types list. Thus in your case, both "IP_GameManager" and "Gesture" types would need to be added. ![]() For both your type which has the event declared, as well as for the event argument type, you will need to add these types in the Preferred Types list if not already.Right now only events of System.Action and System.Action type are possible to be checked (even though I am working on allowing any type of event for next version).Thus, for checking c# code events, the condition task that you would want to use is specifically the " Script Control/Common/Check CSharp Event", or " Script Control/Common/Check Static CSharp Event", in case of a static event For everything that is related to "interfacing" with existing code (functions, fields, properties, events) through reflection, you would want to use the tasks found under the "Script Control" category.
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